[OS X TeX] is i-Installer cool?

Gerben Wierda Gerben.Wierda at rna.nl
Sat May 1 10:36:18 EDT 2004

I am thinking of entering i-Installer 2.63.0 in Apple's Design Awards. 
Given that my view on the matter is by definition parochial and not 
necessarly correct, I would like to ask you as my main user community 
for help in answering the questions. As a user, what is your view on 
the matter?

The main question to answer on the contest form is:

• Briefly state the outstanding design features of your contest entry. 
(For example: what's unique? what's super cool? what is particularly 

Other questions of interest are:

• Describe your contest entry's target users (i.e. who uses your 
product, what is their occupation, work environment, workflow, etc.)
• Explain what you have done to make your contest entry better on Mac 
OS X when compared with it's counterparts or competition on other 



Entries in each category will be judged using the following criteria:

	 	 PLATFORM INNOVATION - This criterion is measured by asking 
questions such as: Does the entry make someone want to buy a Mac? Does 
the entry provide unique, groundbreaking features or functionality for 
Mac OS X combined with superior performance and ease of use when 
compared to competing products on Mac OS X or other platforms? Does the 
entry deliver a highly innovative solution by combining or taking 
advantage of existing Mac OS X technologies in a new way?
	 	 USER EXPERIENCE - This criterion is measured by asking questions 
such as: Is the entry characterized as being easy to use? Does the 
entry have an elegant and attractive design? Does the entry have a high 
level of reliability and stability? Does the entry follow the Mac OS X 
Human Interface Guidelines and deliver the polish and 
attention-to-detail that is characteristic of great Macintosh software? 
Does the entry look and feel as if it belongs on Mac OS X? Does the 
entry provide a high level of compatibility and interoperability with 
other applications? In the case of games, this criterion's evaluation 
emphasizes playability, internal consistency, and aesthetics over some 
of the Aqua focused emphasis listed above.
	 	 MAC OS X TECHNOLOGY ADOPTION - This criterion is all about making 
appropriate technology choices. It is measured by asking questions such 
as: Does the entry make significant use of Mac OS X technologies that 
make sense (are relevant) for what the entry does? Do the technologies 
being used enable the entry to do things it couldn't otherwise do? Are 
the Mac OS X technologies being used foundational and critical to the 
success of the entry or are they of minimal or ancillary importance?
	 	 PERFORMANCE OPTIMIZATION - This criterion is all about performance 
optimization tools, techniques, and best practices. It is measured by 
asking questions such as: Where applicable, is the entry based upon the 
mach-o binary format? How many bounces does the entry's Dock icon make 
before the entry is launched? Does the spinning cursor appear 
frequently during use? Is the entry consistently responsive to user 
input? Does the entry appropriately share the CPU with other 
applications running at the same time? Has drawing been optimized using 
QuartzDebug to ensure drawing efficiency? Where applicable, does the 
entry take full advantage of the Velocity Engine by using Apple's 
vecLib and/or vImage frameworks, for example?
	 	 USE OF OPEN SOURCE - This criterion is measured by asking questions 
such as: Does the entry leverage existing Open Source technology to 
deliver important functionality with higher quality, reduced effort, 
and/or greater interoperability?

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